Attack / Decay Curves in Pd Vanilla

Recently I’ve been trying to work with Heavy Audio Tools which is useful to make procedural audio, VSTs, etc.
Heavy can interpret and convert Pd patches to it’s own framework in C++.
Sadly, it can only interpret some vanilla objects.
So having to work only with vanilla objects I how to do various tasks without the use of externals. Luckily Heavy has its own pd abstractions library that is quite useful.

So here’s my attempt to separate two stages of an Attack Decay envelope using vanilla only objects:

Raw GitHub Download (Click the link, type ctrl or cmd + S, change the extension to .pd, run it).

Screen Shot 2018-05-22 at 17.26.25.png

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